//==============================================================================
// Speech File for Mission 05 - Preoria.
//Version 1.6
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Barnaky's voice does the briefing and debriefing.
//==============================================================================

MISSION_05_BRIEF = {


֪ģֵܻάһ뻤׵ĴͱǵװóĴͳɣȻһЩȽ䱸ȴҪںϵزŷˣǻֿƼԼ֮ǰǶҪӱȡøöԴ\n\n

Ҫص㣬ڴһŷǵĲׯָ߱ôׯպǽһսǰںϵصĲֿ֮ϣ൱ȵؿЩأһǲ֪ص;\n\n

ʹЩҰᰲʽĿžٶѲҸеȣҲҪ͹ǡǵսڻĮȹ̳ɳѾ;ڽȳȴ\n\n

ܵʹøֶںϵأǼסսʿЩʤǿԲҪѪġ˭֪һŷṩһЩǿ׳±Ҳһ\n\n

Խɢˡ.\n\n 
}



//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation A01: Three fusion batteries were retrieved.
// Tone/Mood: Jubilant, impressed.
//------------------------------------------------------------------------------

MISSION_05_DEBRIEF_A01 = {

ɵúãսʿ\n\n

Ѿ£ЩںϵؽΪǵʤԵӰ졣\n\n

һεأȷȷʵʵҲΪʹذСҲܴﵽΪ
}

//==============================================================================

//==============================================================================
// Situation A02: More than three fusion batteries were retrieved.
// Tone/Mood: Jubilant, impressed.
//------------------------------------------------------------------------------

MISSION_05_DEBRIEF_A02 = {
ɵ̫ˣսʿ\n\n

û˱ǽĵأһ㣬ȡһЩĴʩȷֵܻʤǵԴװýпָܻʹˣΪǵǹоЩĺںϵءһ죬ǽԼùߣڴ֮ǰǻǵþܵȥѰҡ  
}

//==============================================================================


//==============================================================================
// Situation C01: Tribals died.
//------------------------------------------------------------------------------
MISSION_05_DEBRIEF_C01  = {

ĻرָЩⳡںϵصУҪ·ɢĿעȻֵܻᲢɱӪǻӦðǵĿǼ鷳֮ǰ绹ȥȣֵܡ

}

//==============================================================================



//==============================================================================
// Situation C02: No tribals died.
//------------------------------------------------------------------------------
MISSION_05_DEBRIEF_C02  = {

չ˸߶ȵ⽻ЩδĴ档ȻҪ±Щͼ˱ضҪѵرĹһֵܻʱʱǻȥ̵ǵҰαֵ㡣

}

//==============================================================================



//==============================================================================
// SituationD: This ends the debrief. It is present in every situation.
//------------------------------------------------------------------------------
MISSION_05_DEBRIEF_D01  = {

һɣѾԽԽӽٴϻĮ롣ܿǻؾǣҰЩҰǱˣŽƣΪѧɻΪǱܼҪṹ\n\n

Խɢˡ

}

//==============================================================================

// Mini-map Information
//==============================================================================

M05_MiniMap_01 = {
Ľ㡣õ㹻ĺںϵغ󣬵˵ػϡ
}

M05_MiniMap_02 = {
䳤ڴĳЩׯķÿʱͨﱻҵ
}

M05_MiniMap_03 = {
һͨͱڶ˵ĽݣһȺضϢء
}

M05_MiniMap_04 = {
һͨµĳڣһ´ҵڡ
}

M05_MiniMap_05 = {
ͨµĽݡ
}

M05_MiniMap_06 = {
ǲׯڵءǵ̽ӻر˶ԼΪͼ壬ƺİ˻ơ
}

//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M05_OBJ_01 = { ȡںϵء }
//==============================================================================

//==============================================================================
// NOTICES
//------------------------------------------------------------------------------




M05_FAILUREA4 = { 뿪Լʱ˽⵽֮ʱʺ²ֻԶﴫĴ˵ѡ}
M05_SUCCESSA = {ѾռҪĺںϵˡ\n\nǰѳԽⳡ}


//==============================================================================
// Name: Chevron.
// Role: Tribal Father and village Elder.
// Background: Chevron is a peaceful man in his early forties. He has graying
// hair which he wears long and braided. His skin is well tanned, and covered 
// with tattoos. His tongue is pierced.
//
// Chevron is a strong believer in peace and equality. He respects outsiders 
// as long as they pay the same respect to his people. He tolerates the people 
// from the Brotherhood. With the player arriving in his village, he has a 
// plan to use the Brotherhood people to destroy the turrets in the village.
// He believes that the Brotherhood can be tricked into destroying the evil 
// spirits that guard the caves.
//==============================================================================


//==============================================================================
// Situation A00: Chevron meets the player for the first time. 

//------------------------------------------------------------------------------
M05_Chevron_A00_W = {

ҵǻӭ㡣\n\n

зͼ쵼ˡԴǳҹйҵ˾һֱƽסȻ൱ףǴ\n\n

֪ҪһЩǵ...ô˵..ޡˡ˵ءϧǣͼû취㣬ѡ\n\n

ǱЩڳֵĻû֮ǿǷǳľ飬ѣǲɱҵһõζЩĻͿߵضһԻͼ˵ꡣ\n\n
}
//==============================================================================





//==============================================================================
// Situation B: Chief Chevron has the following random lines that he may say
// before the characters have activated the turrets or retrieves batteries..
//------------------------------------------------------------------------------
M05_Chevron_B00 = { ֻҪ㲻˺ǣͼ˵ѡ }
M05_Chevron_B01 = { ԴսǾά׽顣 }
M05_Chevron_B02 = { ǰúƽ塣 }
M05_Chevron_B03 = { Щؽпܰһ}
M05_Chevron_B04 = { ص̬Դͼˡ}
M05_Chevron_B05 = { Ӧȥͼҽ˵˵ }
//==============================================================================


//==============================================================================
// Situation C00: The player talks to Chevron after they have killed all the critters  activated the
// turrets but none of his people were harmed. Chevron laughs and explains 
// that he tricked them as the 'Magic Boxes' are not really magic. He gives 
// them another battery as consolation.
//
// After this line, Chevron switches to C02 as his good-bye line.
//------------------------------------------------------------------------------
M05_Chevron_C00_W = {

ѰɵϷŪȥЩܣᱻڰࡣСһβ֮ͣצĵĶһǲǺ䰡˽⣬ΪһʵڲԼ䡣\n\n

ʾͼ˲ôģȥԵõһûõĵءǱͼ¡벻ҪΪŪģͼо仰ÿһ϶\n\n

...˽Ϊ㻹Цó㱻Ūˣ㻹Цúʤһ˵Ĵ·ʽɣΪάƽҶһûõġ˵ء

}
//==============================================================================

//==============================================================================
// Situation Z00: Chevron's good-bye lines after turrets killed some of his people and he //had already spoken his VO line for that event. Random floating text.
//------------------------------------------------------------------------------
M05_Chevron_Z00 = { ߲Լô}
M05_Chevron_Z01 = { صô֮צķһ}
M05_Chevron_Z02 = { ǵҪȥЩء}
M05_Chevron_Z03 = { ֵܻûǸͼúѧѧ}
M05_Chevron_Z04 = { ٺٺ٣汿}
//==============================================================================



//==============================================================================
// Situation C01: The player talks to Chevron after this have activated the
// turrets and some of his people were killed. Chevron is full of regret and 
// owns up to having tried to trick the player. The spirits must have seen his
// duplicity and punished his people for it.
//
// After this line, Chevron switches to C02 as his good-bye line.
//------------------------------------------------------------------------------
M05_Chevron_C01_W = {

ҵѾΪҵƭֶζ˴ۣұΪаľ㸴ΪƵˡЩѿҵƭϷһͷͼ֪Ҫôָ\n\n

ΪҵĻԵǸҲиȥҲĬУսʿǻعҵĹȥĶ䡣ǽˣ...߰ɣڹͼɣ**

}
//==============================================================================


//==============================================================================
// Situation Y00: Chevron's good-bye lines after turrets killed some of his people and he //had already spoken his VO line for that event. Random floating text.
//------------------------------------------------------------------------------
M05_Chevron_Y00 = { ҵԶ֪ʹࡣ}
M05_Chevron_Y01 = { ⲻĴսʿ}
M05_Chevron_Y02 = { ԼĺҵΪɵġ }
M05_Chevron_Y03 = { ҽ˽֮˵ꡣ }
M05_Chevron_Y04 = { һʧܵ}
//==============================================================================





//==============================================================================
// Name: Dhal.
// Role: Tribal Shaman of the Whachutu tribe.
// Background: Dhal is a thin, lanky woman in her early thirties. She is 
// painted white with dark rings around her eyes and mouth. Her hair has been 
// pulled in all directions and she reeks of tobacco and herbs.
//
// Dhal will help the player if they speak with her. She will give them some 
// Rad-X pills. She mentions there is some Rad-Away in her trunk inside her
// huts should a squad member suffer from radiation poisoning.
//==============================================================================


//==============================================================================
// Situation A00: Initial meeting with Dhal. Dhal explains that the caves are 
// dangerous and filled with evil spirits. This situation happens before the 
// turrets are activated.
//------------------------------------------------------------------------------
M05_Dhal_A00_W = {
ҽдͼѰߡҸоõȥô˵ɡI\n\n

Դӻ֮Сׯһֱ沢ףάֲʾǵϣǱάǵһЩаľʥˡ\n\n

ЩϢ֮䣬ǵᶾκһͼֻҪȾŻȲ\n\n

ҪȥЩܹףСʯʯ˾ͶܵŻȲӰ졣ЩѾԼħףˡ\n\n

ǴͼѰߡ֮ǰˡ
}
//==============================================================================


//==============================================================================
// Situation A01: If the player speaks to Dhal again, she will describe the 
// vomit fever in greater detail, and how it can be treated. This situation 
// happens before the turrets are activated.
//------------------------------------------------------------------------------
M05_Dhal_A01_W = {
ҸоõŻȲ൱棬ôͼ˵ɣ\n\n

ŻȲʱ൱ġ˲ŻԼҵͷʹƤǬҵĵ棬̶̾һѹҲѪǸļصľµа䡣\n\n

˵ǵһֶĽҩҲѾҵҵСݵƤڡҲ֪ʹֻθʹӣѬҲֻŵζĻ㵹ǿԼȥü\n\n

ǴͼѰߡһһֱעġ
}
//==============================================================================


//==============================================================================
// Situation B00: If the player speaks to Dhal again she will float this text randomly. This text will also appear randomly until the player completes the mission (gets batteries/turrets)
//------------------------------------------------------------------------------
M05_Dhal_B00 = { Ҫѷŭľׯ}
M05_Dhal_B01 = { ׯδϡ}
M05_Dhal_B02 = { вŻ}
M05_Dhal_B03 = { һһֱעġ }
//==============================================================================



//==============================================================================
// Situation C00: After the player has activated the turrets and speaks with 
// Dhal again, if none of the villagers were killed, Dhal will say that he is
// well pleased with their success. The spirits watch over them.
//
// After this line, Dhal will switch to C02, her good-bye line.
//------------------------------------------------------------------------------
M05_Dhal_C00_W = {
Ҵӷе֪˳аľ鵣Ǹеսʿʵˡ\n\n

Ҹоصδľ֧䣬ߣ԰Ȩøˡ\n\n

ֵܣҵľЩˡ\n\n

ǴͼѰߡ֮ǰˡ\n\n
}
//==============================================================================


//==============================================================================
// Situation C01: After the player has activated the turrets and speaks with 
// Dhal again, if any of the villagers were killed, Dhal will say that the
// spirits were angry and punished his people.
//------------------------------------------------------------------------------
M05_Dhal_C01_W = {
ΪĴսʿΪжô屻˺ѣ\n\n

ֻӣ˵ĿܣЩǲӰ\n\n

صδõͣǻֵܻᣬδĵˣҲ߽ϺܸľЩˡ.\n\n

ǴͼѰߡ֮ǰˡ\n\n
}
//==============================================================================



//==============================================================================
// Situation D: Dhal has the following random lines that she may say after the 
// characters have activated the turrets while her people remain unharmed.
//------------------------------------------------------------------------------
M05_Dhal_D00 = { 㲻ժһ仨ġ}
M05_Dhal_D01 = { ÿһж֧δ }
M05_Dhal_D02 = { ҸоѾȽϰȫˡ }
M05_Dhal_D03 = { 㲢ƽ}
M05_Dhal_D04 = { е¶ǹؼе¶ᡣ}
M05_Dhal_D05 = { ҵħģ}
//==============================================================================


//==============================================================================
// Situation E: Dhal has the following random lines that she may say after the 
// player has activated the turrets killing her people.
//------------------------------------------------------------------------------
M05_Dhal_E00 = { Ѿ׼ˡ }
M05_Dhal_E01 = { ھвûСƽ֡ }
M05_Dhal_E02 = { ˵...߰ }
M05_Dhal_E03 = { ǽῴ㡣}

//==============================================================================




//==============================================================================
// Tribal Villagers:
// There are six different flavors of tribals to be found in Whachutu.
// All of them use floating-text. They only have a state change for the bad
// event of being killed by the turrets. If the turrets did not kill any of 
// them, they remain happily oblivious to the fact.
//==============================================================================


//==============================================================================
// Situation A: The villagers have their one line of glory when the player
// speaks to them. Actually they have are several, but they are random.
//------------------------------------------------------------------------------
M05_Villager01_A00 = { ҵѣҲ }
M05_Villager01_A01 = { á }
M05_Villager01_A02 = { 㲻ͼˣ }
M05_Villager01_A03 = { ãİˡ }

M05_Villager02_A00 = { ʱݷǡ }
M05_Villager02_A01 = { ۣİ˸˵Ү }
M05_Villager02_A02 = { ͼ˵}
M05_Villager02_A03 = {  }

M05_Villager03_A00 = { ҪСЩаľ顣 }
M05_Villager03_A01 = { ڶо }
M05_Villager03_A02 = { ǸߺΣա }
M05_Villager03_A03 = { ͸©һЩ¡ }

M05_Villager04_A00 = { Щйϵ}
M05_Villager04_A01 = { Ϊʲôֵķװ }
M05_Villager04_A02 = { Щì }
M05_Villager04_A03 = { ɱ }

M05_Villager05_A00 = { ҵŪˡ}
M05_Villager05_A01 = { зſԸ˵ǡ }
M05_Villager05_A02 = { ǴɳĮһͷ }
M05_Villager05_A03 = { ôģ }

M05_Villager06_A00 = { ǲС}
M05_Villager06_A01 = { ǰúƽĲ䡣 }
M05_Villager06_A02 = { ͼ˶㡣 }
M05_Villager06_A03 = { ɵ߶ }
//==============================================================================


//==============================================================================
// Situation B: The villagers have random lines before the turrets are 
// activated.
//------------------------------------------------------------------------------
M05_Villager01_B00 = { εɳܲ }
M05_Villager01_B01 = { 꼾˵㡣 }
M05_Villager01_B02 = { Ҫ׼ճˡ }
M05_Villager01_B03 = { ǲС }

M05_Villager02_B00 = { ҵŪˡ}
M05_Villager02_B01 = { Щ˭ }
M05_Villager02_B02 = { ɣ }
M05_Villager02_B03 = { ۣİˣ}

M05_Villager03_B00 = { Щ൱䡣 }
M05_Villager03_B01 = { Щйϵ}
M05_Villager03_B02 = { ҵСģ }
M05_Villager03_B03 = { ӣ }

M05_Villager04_B00 = { һȺЦˡ }
M05_Villager04_B01 = { ˭ }
M05_Villager04_B02 = { ǵСݶ }
M05_Villager04_B03 = { ͸©һЩ¡ }

M05_Villager05_B00 = { ͼ˻ӭ㡣 }
M05_Villager05_B01 = { Щܴˡ }
M05_Villager05_B02 = { ͼ˵}
M05_Villager05_B03 = { ˡ }

M05_Villager06_B00 = { ƽͼ· }
M05_Villager06_B01 = { Ƕúƽ }
M05_Villager06_B02 = { ͼİˡ }
M05_Villager06_B03 = { 򵥿ֵ}
//==============================================================================


//==============================================================================
// Situation C: The villagers will lament after the turrets have killed some
// of them. These lines voice their confusion and fear if spoken to.
//------------------------------------------------------------------------------
M05_Villager01_C00 = { ҪϿܣİˡ }
M05_Villager01_C01 = { ڸ֮ǰϿȾԼɣ }
M05_Villager01_C02 = { аѾˡ }
M05_Villager01_C03 = { ҪȾԼ }

M05_Villager02_C00 = { ׯ }
M05_Villager02_C01 = { 鷳 }
M05_Villager02_C02 = { þˣ }
M05_Villager02_C03 = { ΪʲôҪȥЩ飿 }

M05_Villager03_C00 = { ƽϢЩ }
M05_Villager03_C01 = { ʲô }
M05_Villager03_C02 = { ʲô£ }
M05_Villager03_C03 = { 㾿ʲô }

M05_Villager04_C00 = { 㣬뿪ǰɡ }
M05_Villager04_C01 = { ߿ }
M05_Villager04_C02 = { Ҫ˺ǵˡ }
M05_Villager04_C03 = { ΪʲôҪô }

M05_Villager05_C00 = { þǷŭ }
M05_Villager05_C01 = { ǲǴŭǵľ飿 }
M05_Villager05_C02 = { ߵľ鶼ܳˣ }
M05_Villager05_C03 = { ӣȾԼ }

M05_Villager06_C00 = { ھǰ뿪ǰɡ}
M05_Villager06_C01 = { ĳִŭ˾ǡ }
M05_Villager06_C02 = { Ϊþ鷢ŭġ }
M05_Villager06_C03 = { ôô }
//==============================================================================


//==============================================================================
// Situation D: The villagers will lament after the turrets have killed some of
// them. These lines voice their confusion and fear if the player stands near
// them.
//------------------------------------------------------------------------------
M05_Villager01_D00 = { ʲô£ }
M05_Villager01_D01 = { ΪʲôҪͷ }
M05_Villager01_D02 = { Ƿŭˡ }
M05_Villager01_D03 = { Ǵŭ˾ǡ }

M05_Villager02_D00 = { ǲˡ }
M05_Villager02_D01 = { ΪЩİ˵Ĺϵ }
M05_Villager02_D02 = { Щİʲôŭ˾ }
M05_Villager02_D03 = { ΪʲôҪͷ }

M05_Villager03_D00 = { ܰǵӰ }
M05_Villager03_D01 = { ܣ }
M05_Villager03_D02 = { аľ鷢ŭˣ }
M05_Villager03_D03 = { ӣ }

M05_Villager04_D00 = {  }
M05_Villager04_D01 = { ǲҽ }
M05_Villager04_D02 = { Ⱦǡ }
M05_Villager04_D03 = { Ⱦǣҽ }

M05_Villager05_D00 = { Щ뱻ƽϢ }
M05_Villager05_D01 = { ʲô }
M05_Villager05_D02 = { ΪʲôᷢЩ }
M05_Villager05_D03 = { ܣ }

M05_Villager06_D00 = { Щ鵻棡 }
M05_Villager06_D01 = { ǵ鵻ˡ }
M05_Villager06_D02 = { һˡ }
M05_Villager06_D03 = { ʲô }
//==============================================================================


//==============================================================================
// Computer Warnings:
// There are multiple warnings for various events that come from the Vault's 
// computer. The computer is old and decrepit, so the occasional error should
// creep into its voice.
//==============================================================================


//==============================================================================
// Situation A: Player opens doors to restricted zone for the first time.
//------------------------------------------------------------------------------
M05_Computer_A00_W = {
˹
}

//==============================================================================
// Situation B: Player throws switch at entrance to Beta Zone
//------------------------------------------------------------------------------
M05_Computer_B00_W = {
ϵͳ...ڲȫϵͳ 
ϵͳʧ޸ \n\n

ӭŷǲִ
}

M05_Computer_B01_W = {
зȫ⡣սϵͳ\n\n

ףиһ졣
}

//==============================================================================
// Situation C: Player throws switch to get into Delta Sector.
//------------------------------------------------------------------------------
M05_Computer_C00_W = {
ڲתⲿϵͳ\n\n

ϵͳ׼ɡʮӺС
}

//==============================================================================
// Situation D: Player turns Delta switch off.
//------------------------------------------------------------------------------
M05_Computer_D00_W = {
ϵͳȡڲϵͳ
}

M05_Computer_E00 = {Sterilization in 10 seconds.}

title_M05_Computer_A00_W = {} 
title_M05_Computer_B00_W = {} 
title_M05_Computer_B01_W = {} 
title_M05_Computer_C00_W = {} 
title_M05_Computer_D00_W = {} 
